Script signing and building to exe
Posted: Fri Apr 10, 2020 7:37 am
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*** Please fill in the fields below. If you leave fields empty or specify 'latest' rather than the actual version your answer will be delayed as we will be forced to ask you for this information. ***
Product, version and build:PrimalScript 7.6.138
32 or 64 bit version of product: x64
Operating system: Windows 10 Enterprise
32 or 64 bit OS:x64
*** Please add details and screenshots as needed below. ***
When I build a signed PS1 script in to an EXE file, when the EXE is run, the extracted script code(which has a random name) isn't signed. Is there a way to change this? Maybe I am just missing a setting.
Thanks
Kevin
DO NOT POST LICENSES, KEYS OR ANY OTHER LICENSING INFORMATION IN THIS FORUM
*** Please fill in the fields below. If you leave fields empty or specify 'latest' rather than the actual version your answer will be delayed as we will be forced to ask you for this information. ***
Product, version and build:PrimalScript 7.6.138
32 or 64 bit version of product: x64
Operating system: Windows 10 Enterprise
32 or 64 bit OS:x64
*** Please add details and screenshots as needed below. ***
When I build a signed PS1 script in to an EXE file, when the EXE is run, the extracted script code(which has a random name) isn't signed. Is there a way to change this? Maybe I am just missing a setting.
Thanks
Kevin
DO NOT POST LICENSES, KEYS OR ANY OTHER LICENSING INFORMATION IN THIS FORUM